Omen is a shadow of his former self, a being fractured by a past he can barely remember. Once a man, now a wraith, he exists in the space between life and death, lost to time and twisted by his own dark journey. Quiet, enigmatic, and relentless, he operates in the shadows, driven by a purpose only he understands. Beneath his silence, a burning question drives him forward: how did he become this? He is on a relentless path to uncover the truth of his transformation—and the answers may shatter what little of himself remains.
It has been incredibly rewarding to serve as the animation and VFX producer for a Riot Games cinematic, representing Lightfarm Studios. Collaborating with both Riot Games and LittleZoo Studio created a dynamic workflow, pushing the boundaries of creativity and expertise across teams to deliver something truly special.
As the producer, I coordinated efforts between Lightfarm Studios, Riot Games, and LittleZoo Studio, managing schedules, resources, and communication to ensure the project stayed on track. My goal was to ensure seamless collaboration and address any challenges that arose during production.
Managing a multi-studio project presented unique challenges, but the result was highly rewarding. Since its release in January 2024, the cinematic has reached 10.290 million views, receiving enthusiastic praise from Riot’s fans. This project stands as a testament to what can be achieved when talented teams come together, and we are incredibly proud of the outcome.

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